Airliner is an engaging casual air traffic control game that puts players in the role of an air traffic controller. With a specified time limit, players strategically manage aircraft and ground services while avoiding accidents. The game presents challenging scenarios set in airports worldwide, offering a groundbreaking experience. To overcome the increasing difficulty, players must employ diverse strategies to solve each unique challenge, providing a rewarding and immersive gameplay experience.
This game is the final year project created by myself and 2 other fellow students. I played a major role in project management, art style, game design, programming, lighting, visual effects, shader, and quality management. The other 2 teammates were responsible for 3D modeling, 3D animation, UI/UX design, and illustrations.