Statement

Airliner is an engaging casual air traffic control game that puts players in the role of an air traffic controller. With a specified time limit, players strategically manage aircraft and ground services while avoiding accidents. The game presents challenging scenarios set in airports worldwide, offering a groundbreaking experience. To overcome the increasing difficulty, players must employ diverse strategies to solve each unique challenge, providing a rewarding and immersive gameplay experience.
This game is the final year project created by myself and 2 other fellow students. I played a major role in project management, art style, game design, programming, lighting, visual effects, shader, and quality management. The other 2 teammates were responsible for 3D modeling, 3D animation, UI/UX design, and illustrations.



Award
DRAFT




PROTOTYPE

P1 - Main Menu

P1 - Stage Selection

P1 - Earth Shader

P1 - Scene Prototype

P1 - Waypoint system

P2 - Main menu

P2 - Stage Selection

P3 - Main menu

P3 - Setting page

P3 - Stage selection

P3 - Stage selection

P3 - Loading page

P3 - Ground service system

P3 - Waypoint system

P3 - Ground serivce system

P3 - Boarding UI

P3 - Pause menu

P3 - Explosion VFX

P3 - Animation Blend Tree

P4 - Prototype final test

P4 - Prototype final test

P4 - Evening scene

P4 - Night scene

F1 - Main menu

F1 - Setting (Chinese)

F1 - Setting (Japanese)

F1 - Stage selection

F1 - Stage selection
SPECIAL THANKS
Prof LI Minming - Advisor
Mr YIM Chun Pang - Advisor
Ms NG Tsz Yan - Art Direction
Mr CHOI Kwan Ho - Graphic Design